Tap For Tap Video Interview!

Tap For Tap Video Interview Eric Dyck & Judy Dobberpuhl

Here’s our fun 20 minute video interview with Eric Dyck, Founder of Tap For Tap! Hope you enjoy this fun video! Just click on the link above and it will take you to YouTube! Thank you!

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Random Acts of Kindness?


Just another great reminder to take the time to smile, help a friend or stranger or just holding the door for someone. Random acts of kindness big or small make a huge impact on the other person’s life and increases your health and vitality in return.

We’ve always been big big fans of http://www.randomactsofkindness.org/ please check them out when you have a minute! Many interesting facts on the benefits of compassion and enhancing one’s psychosocial functions and well being.

Remember, a smile goes a long way! And you are NOT perfectly dressed until you have your smile on! ;0)



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Guest Blog – Brett Wash!!!!!

It’s another “Tuesday Talks” here at Love Fun Apps! Today’s guest blogger is Brett Wash, Founder of Awesome App Lab! We are very honored to have Brett share his terrific success story! We met Brett last May, 2012 in Chad Mureta’s App Empire Course. Brett has a delightful personality, always happy to help and eager to share his knowledge. We are sure you’ll enjoy his journey in the indie mobile app industry and please be sure to download his great apps and books!


1/ Founded Awesome App Lab in 2012 and still in my first year in the App industry. Prior to that I was into online marketing and sold many different digital products online. Also helped small business owners get set up on the net. Was a huge fan of Trey Smith and when he made ‘Kolos Journey’ I knew instantly that I had finally found something I had to be part of.

2/ Currently have 10 apps in store and 5 in production. Aim to have between 20 – 30 by the end of the year.


3/ I have learned so much. I had no clue when I started and I completed my last app myself as an experiment. There is a lot to learn but its great fun and I love it. I’m making games at the end of the day. Not exactly hard work. I’ve even put together an iBook about my experience so far. If I can do it anyone can.

4/ I’ve had Apps in the Top 100 Paid charts and on a consistent basis. So far the simplest apps have done the best numbers.


5/ The best advice I can give is ‘ Just have a go ‘ .  You can spend took much time learning and theorising about stuff. Just get your hands dirty and learn as you go. The worst that can happen is your app doesn’t make money. So what.. Just tweak it until it does : )


6/ The day I realised that a guy like me could be part of the App industry. I new it was my calling and I knew I’d have massive success.

7/ www.AwesomeAppLab.com ( Company Site)

www.BrettWash.com ( blog )




Thank you Brett Wash for sharing your journey! And thank you readers for visiting our post! Please be sure to visit Brett’s sites and download his apps and books! Cheers! ;0)

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Are you broke as hell?

If you are broke as hell you can change this! With determination and keeping your “mind’s eye” on your goals! Don’t you know that thoughts become things? We create our environment through our actions and re-actions. Be just plain stubborn. Don’t take no for an answer. Visualize every single day the perfect day, the perfect week and the perfect month. You can do it!


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Guest Blogger – Dina Kyle!!!!!

We are honored to have our guest blogger today for our “Tuesday Talks” Dina Kyle of “A Byte-Of-This-N-That”! We e-met Dina on their FaceBook forum that helps promote indie mobile developers with their mobile apps! Here’s Dina’s story!


1) About You

I am a stay at home mom of 3 children – 4, 18,21 and 2 step kids 11, 13. My background is legal/construction claims but was laid off 2 years ago. This was a blessing because I had to care for my youngest, Aiden is on the Autistic Sprectrum and lost his speech and stopped eating at the age of 18 months. Although we got him help from the Early Intervention, working with him one on one has made a big difference. I was determined to get him to talk so I got out my iPad and started to learn all about it. Before that is was just a tech toy for me to play games. Little did I know what it can really do! I searched for days and found apps for speech and connected with FaceBook pages and began my journey to where I am today. My heart filled appreciation goes out to all the awesome developers who I came to know and Love. Today Aiden’s speech is improving and he is talking, not to the point of a full conversation but he is getting there.

2) Your games, services and/or strategies

I am Not a developer, but I do work for one and run my own website and FaceBook page. I work all over the Social Media.  I am an Admin for Abitalk (www.abitalk.com) FaceBook https://www.facebook.com/abitalkcommunity and Owner of A Byte of This -N- That. We market apps and products. We are a family page and post educational, recipes, crafts, etc links.

3) What you’ve learned

I have learned that Apps, although look like games can have an educational value. If you put your heart and soul into something you believe, anything is possible, if you do not believe in yourself, you will never succeed. Most of all – People amaze me, I found the most beautiful, kindhearted people who I am proud to call my friends on FaceBook.

4) Success numbers – ROI

I have 950 followers on FaceBook, between my personal and Group I have over 1000 followers on twitter. I am also expanding into many other Social Networks.

5) Tips for our audience/readers

Follow pages like mine. You learn so much from them.

6) Ah-Ha Moments:

My life is an AH- Ha Moment! Being a mom of a Special Needs child, you never know what the day brings. I would not have it any other way!

7) Contact info/links/website/twitter/FaceBook fan pages, etc.

Website: http://www.abyteofthis-n-that.com/WelcometoAByteOfThis-N-That/

FaceBook: https://www.facebook.com/pages/A-Byte-of-This-N-That/352413698185882

Subscribe on YouTube! https://www.youtube.com/user/ abyteofthisnthat?feature=mhee

Follow us on Twitter@ByteofThisNThat – https://twitter.com/ByteofThisNTha

Follow us on Pinterest http://pinterest.com/ byteofthisnthat/

Follow us on Google+ https://plus.google.com/ 111207483470036097207

SkinnyScoop – http://skinnyscoop.com/me/15633

Scoop it http://www.scoop.it/u/a-byte-of-this-n-that#curatedTopicsTabSelected


Thank you once again Dina for taking the time to share with us your story! We hope you’ll visit Dina’s sites and join the groups!

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Don’t be a copy!

Don’t you know that an original is 100% better than a copy? Be yourself because an original is worth more than a copy! Love it! So start being your authentic self and quit following, start being a leader!


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Guest Blogger – Guerilla Tea!!!!!

We are very honored to have as our guest blogger today for our “Tuesday Talks” Guerilla Tea! We e-met Guerilla Tea in an indie dev forum and they are 4 rockin’ guys that are on a mission to make sustainable quality games. Here’s their terrific story!


1)    About You
I’m Charlie and I’m the game designer, & one of the founders of Guerilla Tea. I started in the games industry as a QA tester and worked my way up from there. Now I feel like I’m living the dream!

2)    Your games and/or strategies

We basically try and balance our time between making our own apps and games, and doing contract work for clients.
This is the best way for us to remain stable and give us a bit more freedom to work on our own projects.

We have released a medical study aid called Ward Round, which we developed in conjunction with a doctor from the University of Glasgow.
Our first game was a puzzler called The Quest, which started life as a student project, and was actually inspired by the Rubik’s Cube. The game went on to be nominated for a BAFTA. Throughout the summer last year we finished the prototype for a model helicopter combat game called Fangs Out, which we’re looking to release in 2013.

We’ve been working with clients since the get-go but the work picked up a great deal after about a year, and we are now involved with the digital re-launch of The Dandy, among other exciting projects for 2013!

3)    What you’ve learned

We started almost completely from scratch, working on our producer’s kitchen table, and taking part time jobs to pay the bills.

When we finally moved into an office, our productivity shot up a hundredfold. I think having a place to work that isn’t your bedroom is hugely important, even just for that feeling of going into work in the morning!

Beyond this I think we learned that it is a lot of blood, sweat and tears! We had to bite the bullet and take part time jobs, so we were easily working 7 days a week, and still do from time to time!

4)    Success numbers – ROI

Our income comes almost solely from contract work at the moment, and this has picked up a lot in the past few months, without giving away any numbers…
Ward Round was picked up in medical circles, but is always going to be very specialist.

As a new studio it wasn’t particularly realistic to try and hope to make a living solely from our own apps during the opening months, and we very quickly looked for other work, but as we continue to grow and gain more reputation we’ll be developing more of our own projects to support the company.

5)    Tips for our audience/readers

For people looking to set up an app and game development company… Look for contract work and ask as many people/companies for work as you can. Law of averages; if you ask 100 people for work then your chances of a bite back are a lot greater than if you ask 10!

Networking is also something which will benefit you no end. Get business cards printed and attend conferences; talk to people and make sure to attend the parties and social events.

I guess visibility is a problem for the majority of indie developers, especially on the app store. There is no easy solution, but a marketing guru I know encouraged us to use social media a lot, and simply tell anyone and everyone about us and our games. It makes sense really since if we aren’t excited about what we’re working on then no one else is going to be!

6)    Ah-Ha Moments

I’ll admit this is a tough one as it feels like a very gradual learning curve for us.
Although after going to trade shows and networking events for years, I did learn the unspoken rule of good business: So many opportunities can come your way if you just have a drink with the right person…

7)    Contact info/links/website/twitter/facebook fan pages, etc.


The Quest: https://itunes.apple.com/gb/app/the-quest/id510651018?mt=8

Ward Round: https://itunes.apple.com/gb/app/ward-round/id488744943?mt=8

Twitter: https://twitter.com/GuerillaTea

Facebook: http://www.facebook.com/GuerillaTea


Thank you Charlie and the team at Guerilla Tea for being our “Tuesday Talks” Guest Blogger! Readers we hope you’ll check out Guerilla Tea’s apps and visit their sites! Thank you!

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Who do you hang out with?



“Your reference group is more important in determining your success or failure than any other single factor.” This is a quote by Professor David McClelland of Harvard University after spending years of studying the common characteristics of successful people.

Others affect you positively or negatively. How do you feel when you think of that person? Happy? Sad? There have been numerous clinical studies that show your outcome depending on your social circle. You can make a choice to weed out the negative people in your life and live a happier and healthier life.

“You are the average of the five people you spend the most time with.” Jim Rohn

Here’s come great quotes!




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Guest Blogger – Mega Rock!!!!!

We are very honored to have “Mo” founder of Mega Rock Studios as our guest blogger today! We met Mo in Chad Mureta’s App Empire Course last summer and Mo has been one of our super rock star performers! We are excited to have him share his huge success story with us! Thank you Mo and we hope you’ll check out his amazing apps!



Thanks to Judy for the awesome opportunity to share today. Personally, I have learned a lot from some previous contributors, so just looking to continue the vibes. Let’s get right into it!


1)      About You


Please call me MO… feeling a little shy about having my name blasted across the internet, so that will do for now :). I was born & raised in Brooklyn, New York, enjoy tasty food of all genres, and hold a Masters of Science in App Ninjitsu (not entirely true).


2)      Your games, services and/or strategies


After releasing our first app to the store June 15, 2012. Mega Rock LLC has now released 20+ apps with more ton the way. Just search for Mega Rock, LLC on the app store to check us out! As you might gather, a key component of our strategy is releasing a F@(%LOAD OF APPS! (technical  term) Many thanks to Carter Thomas, Trey Smith, and Chad Mureta for the guidance and inspiration.



3)      What you’ve learned


I have learned a ton thus far and continue to learn more each day. Can you tell I love this stuff!! One super important lesson is the importance of the icon. This might seem like a cop out, but I truly believe it is your #1 “free” marketing tool. If your icon can stand out on a page of 20 others, you will definitely get traffic & downloads. If not, you will likely have low downloads and all the facebook & twitter in the world cant rescue you. So important to nail all the fundamentals and give yourself a built-in advantage over other apps. 

BONUS: I wouldn’t even call this a tip as much as a business fundamental. Not original in the least (thanks Trey!), but it’s TRUE… When you are producing an app, always ask yourself the question: “Is this better than Angry Birds?” Now that might sound a little crazy since we are talking arguably the most famous app of all time, but you need to ask the question. This does not mean that you need to spend hundreds of thousands of dollars (check my cost numbers below), but if you are missing big on any of the key elements (design quality, fun/usefulness, gameplay, ease of use, etc), it will be hard for your app to take off. I could keep typing about this all day, but alas… more to come on my soon to be launched blog at megarockstudios.com (one day I have this website finished :) … but to that point, pay attention to where you spend your time, think about how those things align with your goals… and then focus on those things which will most positively impact your results!)


4)      Success numbers – ROI


I would prefer not to explicitly discuss my revenue numbers in such a public forum, but things have been pretty cool. To give some perspective, my day job pays a salary considered pretty decent in today’s America, but for the last 1.5 months app revenue has doubled day job salary. Generally I am spending $500-$1000 on each game and looking to recover this cost within a month (typically happens faster). Given these economics, the more I spend on apps, the more I will make (so I am trying to spend ALOT). Working out pretty well :)

Lest you buy into this myth of overnight success too much, I will also share that my first 2 months I did not break the $100 threshold and my next 3 months, I did not break the $2000 threshold. The lesson here is to stay in the game and continue taking action every day. Many of these actions will be incredibly wrong, but you will learn 1000% more than you will learn from poring over any chart or blog (including my wonderful “words of wisdom” :-P). If you can manage to control costs so that you do not bankrupt yourself, you are bound to eventually “get it”, at which point you can start focusing on acceleration. Love seeing people hit this magic moment (Shout out to my good friend Mario!)


5)      Tips for our audience/readers


There are so many ways I could go with this… let’s choose one. While you are learning the game, you will make progress the quickest if you identify a proven, repeatable business model and then execute it to the max. It’s not the only way to do things, but probably the quickest and surest. Innovation is really cool, but also a very risky business. This is why the biggest tech firms must spend hundreds of millions each year on R&D.  Though some of those innovative products will change the world, many will go bust. If you are doing something “the world has never seen before”, that is awesome, but understand that it is also much more likely to fail. And failure is not inherently a bad thing, as it is often the time you can learn the most, but if you are working with limited budget like myself, it might behoove you to pursue a string of higher percentage plays which “buy you the right” to take bigger risks once your business is generating strong revenue.


6)      Ah-Ha Moments


The week of December 1 I had 3 games go live, causing my revenues to jump 10x. This validated for me that games are the easiest apps to monetize in today’s market. Right now, more games = more impressions + IAP = more revenue, so at this point, rule #1 is to push product (coincidentally the same as rules #2-5). Make sure you understand how to launch a profitable product before you start making a ton of them though!


7)      Contact info/links/website/twitter/facebook fan pages, etc.

Best place to see my apps is on the app store by searching for Mega Rock, LLC. Also feel free to drop me a line through my contact form at megarockstudios.com (the only part of our website currently in use :)). I will try to get back to you as soon as it is possible to do so.



Guess that’s all I’ve got for now. Sorry if that was brief.. the week has been pretty hectic and I am spent! Feel free to email me any questions you have and look out for our blog, coming soon!

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We can be our own worst enemy!



It’s interesting how we build our own walls, walls of comfort, walls of what you can and can’t do. We create our own prisons in our minds. Ego and pride get in the way sometimes of even being authentic to ourselves and others. We can all brake free of our own limiting thoughts and actions.

In order to have soul growth, we need to let ourselves be free from thoughts and take that leap of faith every single day. Be sure to love yourself first and foremost and open your heart and fill it with love, compassion and work past judging.

It takes courage and strength to be who you truly are and embrace your passions. Brake down that wall, brick by brick!



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